Write a Blog >>
MSR 2018
Mon 28 - Tue 29 May 2018 Gothenburg, Sweden
co-located with * ICSE 2018 *
Tue 29 May 2018 14:00 - 14:17 at E4 room - OSS Practices and Methods Chair(s): Gregorio Robles

Recent research has provided evidence that, in the industrial context, developing video games diverges from developing software systems in other domains, such as office suites and system utilities. In this paper, we consider video game development in the open source system (OSS) context. Specifically, we investigate how developers contribute to video games vs. non-games by working on different kinds of artifacts, how they handle malfunctions, and how they perceive the development process of their projects. To this purpose, we conducted a mixed, qualitative and quantitative study on a broad suite of 60 OSS projects. Our results confirm the existence of significant differences between game and non-game development, in terms of how project resources are organized and in the diversity of developers’ specializations. Moreover, game developers responding to our survey perceive more difficulties than other developers when reusing code as well as performing automated testing, and they lack a clear overview of their system’s requirements.

Tue 29 May

Displayed time zone: Amsterdam, Berlin, Bern, Rome, Stockholm, Vienna change

14:00 - 15:30
OSS Practices and MethodsTechnical Papers at E4 room
Chair(s): Gregorio Robles Universidad Rey Juan Carlos
14:00
17m
Full-paper
How Is Video Game Development Different from Software Development in Open Source?
Technical Papers
A: Luca Pascarella Delft University of Technology, A: Fabio Palomba , A: Massimiliano Di Penta University of Sannio, A: Alberto Bacchelli University of Zurich
Pre-print
14:17
17m
Full-paper
Which Contributions Predict Whether Developers Are Accepted Into GitHub Teams
Technical Papers
Pre-print
14:34
17m
Full-paper
Automatic Classification of Software Artifacts in Open-Source Applications
Technical Papers
A: Yuzhan Ma Washington State University Pullman, A: Venera Arnaoudova Washington State University Pullman, A: Mehdi Mirakhorli Rochester Institute of Technology, A: Sarah Fakhoury Washington State University, A: Mike Christensen , A: Waleed Zogaan
DOI Pre-print
14:51
17m
Full-paper
Large-Scale Analysis of the Co-Commit Patterns of the Active Developers in GitHub's Top Repositories
Technical Papers
Pre-print
15:08
7m
Short-paper
Towards Identifying Paid Open Source Developers - A Case Study with Mozilla Developers
Technical Papers
A: Maëlick Claes , A: Mika Mäntylä University of Oulu, A: Miikka Kuutila , A: Umar Farooq
15:15
15m
Other
Discussion phase
Technical Papers