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MSR 2018
Mon 28 - Tue 29 May 2018 Gothenburg, Sweden
co-located with * ICSE 2018 *
Tue 29 May 2018 14:00 - 14:17 at E4 room - OSS Practices and Methods Chair(s): Gregorio Robles

Recent research has provided evidence that, in the industrial context, developing video games diverges from developing software systems in other domains, such as office suites and system utilities. In this paper, we consider video game development in the open source system (OSS) context. Specifically, we investigate how developers contribute to video games vs. non-games by working on different kinds of artifacts, how they handle malfunctions, and how they perceive the development process of their projects. To this purpose, we conducted a mixed, qualitative and quantitative study on a broad suite of 60 OSS projects. Our results confirm the existence of significant differences between game and non-game development, in terms of how project resources are organized and in the diversity of developers’ specializations. Moreover, game developers responding to our survey perceive more difficulties than other developers when reusing code as well as performing automated testing, and they lack a clear overview of their system’s requirements.

Tue 29 May
Times are displayed in time zone: (GMT+02:00) Amsterdam, Berlin, Bern, Rome, Stockholm, Vienna change

14:00 - 15:30: Technical Papers - OSS Practices and Methods at E4 room
Chair(s): Gregorio RoblesUniversidad Rey Juan Carlos
msr-2018-papers14:00 - 14:17
Luca PascarellaDelft University of Technology, Fabio Palomba, Massimiliano Di PentaUniversity of Sannio, Alberto BacchelliUniversity of Zurich
msr-2018-papers14:17 - 14:34
msr-2018-papers14:34 - 14:51
Yuzhan MaWashington State University Pullman, Venera ArnaoudovaWashington State University Pullman, Mehdi MirakhorliRochester Institute of Technology, Sarah FakhouryWashington State University, Mike Christensen , Waleed Zogaan
DOI Pre-print
msr-2018-papers14:51 - 15:08
msr-2018-papers15:08 - 15:15
msr-2018-papers15:15 - 15:30